If you are looking for tips on the game Hardspace: Shipbreaker, you have come to the right place. This seemingly easy game about breaking apart ships in space does not precisely explain the dos and don’ts of surviving in the game, which is admittedly part of the appeal. You are supposed to make mistakes, blow up, and resurrect yourself as an indentured clone a few times. However it can be frustrating and if you’re getting frustrated, not sure what you are doing wrong, or just not sure what you’re doing wrong, here are some of the best tips on the game that can help you move through each level.
The Ships Are Full of Consumables
After getting the obvious, exterior goodies from a ship like antennae and nacelles, it is time to go inside. However, you do not have to start cutting right away. Take an inventory of the loose items in the ship first. Ships are generally filled with consumable items which you can collect and use on the go. These include oxygen tanks, fuel canisters, and repair kits. The fuel canisters and repair kits get consumed immediately, adding to the supplies, while the kits get added to the current stock. There may also be data logs with a bit of story for you to hear as well. Simply get close to the item and press the F key to collect any of them. It is probably worth leaving oxygen and fuel lying around until you need a refill.
Insides Are Weak Points
The Splitsaw feature on the cutter exists for slicing open holes. This allows you to reach junction points and inaccessible salvage that were otherwise inaccessible, which connect intact parts of the ship together. However, this plasma torch does not work everywhere. The outside hull of the ship is impervious to heat, but these defences are not provided in the insides of the ship. So if you want to gut out the insides of a ship, just go in through an airlock, go through the air pressure rigmarole and begin cutting from within.
Pressure Isn’t Equal
Depressurizing a ship is crucial because if you don’t, you will be knocked unconscious, flung around, or outright exploded. This is quite dangerous and expensive in Hardspace: Shipbreaker. The game does teach the player how to depressurize ships pretty early into the game, but it does not say that the cockpits have their own, separate air pressure. If you go into a ship and only depressurize the cockpit without doing so for the main cabin first, you will simply end up with a face full of debris. Use a panel in the main cabin first unless you want to keep the cockpit separate for a reason pertaining to the game.
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